CAGD Video Game Design

CAGD 170 Project 3 - Board Game
Group 4

For the final project for this semester, our group worked on making another board game called Island of Doom. The game is basically a survival themed board game that focuses more on survival and teamwork.

Instead of making the game competitive, our group decided to make the game rely more on cooperation, as every player must work together in order to beat the game. Because of how the game is played, there isn't necessarily any winners or losers, it's all about working together and helping one and another.

The summary of the game is that the players take the role of these people who are marooned on a deserted island, after their plane crashed. The island is inhabited by dangerous and deadly animals. To get off the island, they must explore and search all around the place in order to find the items needed to build a raft, while avoiding all of the deadly animals and traps. We intend for the game to be aimed for ages 13 & up and for players who are the joker & explorer types.

The core concept of Island of Doom is that players will take turns to move around the board and try to land on certain spaces to see if they can find the resources needed to finish the game. Players will have to monitor their health, as landing on a trap space will cost their health and they are out of the game if they lose all of their health. The players can help each other out by trading item cards they may need to defend themselves from any of the traps or recover some health.

There were a few problems we encountered during the games development. One of them was coming up with the right amount of resources. As the main goal of the game is find the items needed for the raft and escape the island alive, we needed to come up with how many items the players needs to find to build the raft and how much health each player will have and lose as they progress. We resolve this issue by agreeing that each player will have 10 health tokens and they will need to find at least 5 resources for the raft.



The first playtest went well, people seem to like how the game is played and they had a fun time. We received a few positive feedbacks about our game and we also received feedback about how to improve the game. The first group of play testers suggested that all players should hold a certain amount of cards and that there's also a little to much cards in the pile. The second group seem to not understand the game completely. It is either because they did not remember everything on the rule sheet or the rule sheet wasn't being specific.


Other than just taking the play testers advice on improvement, We should do further improvement that wasn't given to us by the testers. one thing we can do to improve the game is expand it by adding in more paths to take and more traps. I believe these improvements will make the game more fun and challenging.

After all of the hard work on making this game possible, everyone seem to enjoy playing Island of Doom. Since this is our final project, it is a little disappointing that we may not get a chance to further improve the game. but aside from that, Island of Doom may be a fun board game for everyone to play.




CAGD 170 Project 2 - Board Game

Group 6

In the last few weeks, my group and I have been working on a board game that we called "Baking Bastards." Baking Bastards is somewhat an educational cooking themed board game, where the main objective is to search around the board and find & figure out the right ingredients for the recipe that's displayed.



The game may look like it's meant for children, but it is actually meant for adults. The target audience we're aiming for this game is ages 20 - 30. We'd also hope that the game could be targeted for people who are new to cooking; as stated above, the game is educational because it will teach people the exact ingredients for these recipes. The types of players that'll be interested in this game are competitors, collectors, achievers, and jokers.

In Baking Bastards, two players will play the role of chiefs that will compete against each other by finding the ingredients for the recipes that they are given. Players will take turns to move around the board and try to collect a certain amount of ingredients. Once a player has gone around the board, they enter "The Cooking Session," where the player will look at the ingredients and see if any of their ingredient cards match with the ones on the recipe. The player with the exact number of matching ingredient cards wins the game.

Brainstorming on the game wasn't all that hard. my group and I came up with many ideas during the development that we could incorporate into the game. To make the game possible, we did research on cooking recipes and similar board games that we could use as an inspiration.

After the first playtest, we receive some feedback about the rule sheet of the game, as it was a little long and it repeated itself a little. We edited the rule sheet so that it wasn't complicated and we shorten the expected playtime of the game before the next playtest.



The Second playtest for our game went okay, players who played our game seem to have a good time. Despite that they liked our game, they had a few feedbacks about what the game lacks. The play testers said that the game lacked decision making and that some of the concept of game wasn't being specific.

If we could have another chance to edit the game more, then we could actually make decision making for the players an option. One example of decision making we could add for the game is adding in multiple paths, so that the players can decide watch path to take and what'll happen.

In the end, Baking Bastards seems that it'll be a fun game to play and learn about recipes. We hope to actually make further changes to our game so that the game will not lack anything.


CAGD 170 Project 1 - Solitaire Mod
Group 2

For the past month I have work with my group on a game that's suppose to be a modified version of the game Solitaire. When we first began, none of us knew how to play Solitaire and we thought that making a mod for the game would be difficult. We first started to learn how to play Solitaire and when we started playing, we then finally understood how the game works, which gave us a great idea for a Mod of Solitaire. our Solitaire mod is either called "Defusal a Solitaire" or Crazy Solitaire," which we have decided which name fits best.

The layout for the mod is almost identical to normal Solitaire, as the cards are placed in the same exact rows with the exception being that the Aces are already put in the foundation at the start. The goal of the game is to first pick a number between 2 and 13, then whatever number has been chosen, the player must find the four cards with that exact number and place them in the foundation within a certain limit of turns and they'll win.


Our group did have a few problem during the development of the game that we easily solved. one of the problems we solved were the non-numbered such as kings, queens, and jacks. We decided that when a number between 2 and 13 has been chosen, the player has to get the cards with that chosen number. For non-numbered cards, Kings will be 13, Queens are 12, and Jacks are 11.


Another problem we had was finding a way for the players to lose at the game. We added a limit of turns, where if the player doesn't find all of the four cards with the number that's been picked within a certain number of turns then they lose. The cards can be moved around just like in normal Solitaire, and moving cards or getting one out of the deck counts as a turn, but putting the numbered card that was pick into the foundation doesn't count as a turn.

During the playtest, we didn't find anyone who had problems trying out our game. Everyone who played our game seem to enjoy it and they seem to understand the concept of our game. We intended this game to be targeted for all types of players, but it seems our real target audiences are people who are new to Solitaire.

In the end, I believe there aren't any problem with our game, nor do I believe there needs to be any improvements. I believe anyone whos never played Solitaire will enjoy this game and it will help them understand how to play the real Solitaire.

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